Wraith Pact was nerfed in Dota 2 patch 7.32d

Dota 2 patch 7.32d is out now and focuses on metagame balancing ahead of the upcoming Dota Pro Circuit season. Don’t worry, the Wraith Pact has finally gotten the nerf it deserves. (Photo: Valve Software)

Dota 2The first post The International 11 (TI11) game update is out! Patch 7.32d is more extensive than most letter patches as it aims to balance the meta ahead of the upcoming Dota Pro Circuit (DPC) season.

Unlike numbered patches that introduce sweeping changes, new mechanics, and hero reworks, letter patches focus on making as many heroes as possible viable in the competitive scene.

Here is a breakdown of the biggest changes in Dota 2 7.32d patch you should know about:

Wraith Pact is no longer an auto-win item

Change 7.32d: Protection aura no longer reduces magic or true damage (still affects physical damage from attacks and spells)

The most important element of TI11 was the Wraith Pact. He came with a fantastic aura that buffed allies’ physical damage and lifesteal while providing bonus armor. The summoned Totem also reduced the damage done by the enemy by 30%, regardless of the damage type.

The item was incredibly powerful and prompted competitive teams to pick offflaers who can rush early to take over the map. But that won’t be the case in 7.32d.

The aura no longer reduces the enemy’s magic and true damage, making the item viable only against right-clicked heavy formations. Not only is the aura significantly worse now, but items like the Crimson Guard, Guardian Greaves, and Pipe of Insight have all received buffs, compounding the received Wraith Pact nerf.

Another problem that Wraith Pact will suffer from is that enemy formations always consist of a mixture of right-clicked physical heroes and magic damage from spells. Few formations feature more than two major physical damage dealers, meaning that a sky halberd, an item 500 gold less, will often be the best choice for negating physical damage.

The Flagbearer Creep is more important now

Change 7.32: Flagbearer Creep’s bonus gold for allies in range increased by 10

The Flagbearer is the newest creep type introduced in Dota 2 world. It is essentially a melee creep that provides a 3 health regeneration aura. When killed by an enemy Hero, the Standard Bearer grants his killer and all enemy Heroes an extra 1200 gold range.

The new creep has changed the way the laning phase is played, as teams must decide whether to focus more on winning lane or clearing creeps. Standard Bearer bonus gold increased from an average of 36 to 46 per hero, further incentivizing teams to pick strong heroes in lane.

It will be interesting to see how the meta develops as lane creeps continue to become a major source of income for teams.

44 heroes received direct buffs

One of the changes we wanted to see in our previous article was a buff for unchosen heroes in TI11, and IceFrog has done that, buffing seven of the nine heroes mentioned, along with another third of the heroes in the game.

Some of the buffs are relatively minor “notify me” changes, such as Ax receiving an additional 2% movement speed from his level 10 talent. Others received more substantial buffs.

Queen of Pain’s ultimate has a lower cooldown at all ranks, allowing the hero to play much more actively on the map. Bounty Hunter now reduces enemy attack speed, making them better at trading blows early, while Treant Protector’s Leech Seed is 25% stronger at level one and now has a scaled cast range. Warlock’s Upheaval now does 110 damage when maxed out at a 650 AoE, making it an incredible teamfight skill.

20 Heroes have been hit by the nerf stick

Just as some heroes received much-needed buffs, others had to be toned down. Exactly 20 Heroes have received direct nerfs after dominating the competitive scene over the past few months.

Similar to the previous point, some of the nerfs will be barely noticeable. Sven’s Shard of Aghanim upgrade now provides one less armor, while Undying’s level 15 talents are slightly worse than before.

Some of the biggest casualties include Marci’s Rebound, which significantly reduced the cast range, especially at lower levels. Nyx Assassin’s Spiked Carapace lost nearly half a second of stun at max level, while Primal Beast Strike is no longer unstoppable. Leshrac’s Pulse Nova also took several hits, with lower damage and a second cooldown added to the spell.

Time will tell which heroes are the biggest winners and losers in the patch, one thing is clear for now. Dota 2 patch 7.32d brought major changes to the game and we can’t wait to see how the meta develops.

But if you’re feeling let down by this balance-focused patch, don’t worry. There should be a bigger update coming in early 2023 with the release of the new hero Muerta.

For the complete list of changes in Dota 2 patch 7.32d, check here.

Otomo is a longtime game enthusiast and pitcher. He has been playing since he was 10 and is the biggest fan of Dota 2.

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